Class Gesture

All Implemented Interfaces:
PointerInterface
Direct Known Subclasses:
GestureRotate, GestureSingle, GestureZoom

public class Gesture extends EventController
`GtkGesture` is the base class for gesture recognition.

Although `GtkGesture` is quite generalized to serve as a base for
multi-touch gestures, it is suitable to implement single-touch and
pointer-based gestures (using the special %NULL `GdkEventSequence`
value for these).

The number of touches that a `GtkGesture` need to be recognized is
controlled by the [property@Gtk.Gesture:n-points] property, if a
gesture is keeping track of less or more than that number of sequences,
it won't check whether the gesture is recognized.

As soon as the gesture has the expected number of touches, it will check
regularly if it is recognized, the criteria to consider a gesture as
"recognized" is left to `GtkGesture` subclasses.

A recognized gesture will then emit the following signals:

- [signal@Gtk.Gesture::begin] when the gesture is recognized.
- [signal@Gtk.Gesture::update], whenever an input event is processed.
- [signal@Gtk.Gesture::end] when the gesture is no longer recognized.

## Event propagation

In order to receive events, a gesture needs to set a propagation phase
through [method@Gtk.EventController.set_propagation_phase].

In the capture phase, events are propagated from the toplevel down
to the target widget, and gestures that are attached to containers
above the widget get a chance to interact with the event before it
reaches the target.

In the bubble phase, events are propagated up from the target widget
to the toplevel, and gestures that are attached to containers above
the widget get a chance to interact with events that have not been
handled yet.

## States of a sequence

Whenever input interaction happens, a single event may trigger a cascade
of `GtkGesture`s, both across the parents of the widget receiving the
event and in parallel within an individual widget. It is a responsibility
of the widgets using those gestures to set the state of touch sequences
accordingly in order to enable cooperation of gestures around the
`GdkEventSequence`s triggering those.

Within a widget, gestures can be grouped through [method@Gtk.Gesture.group].
Grouped gestures synchronize the state of sequences, so calling
[method@Gtk.Gesture.set_sequence_state] on one will effectively propagate
the state throughout the group.

By default, all sequences start out in the %GTK_EVENT_SEQUENCE_NONE state,
sequences in this state trigger the gesture event handler, but event
propagation will continue unstopped by gestures.

If a sequence enters into the %GTK_EVENT_SEQUENCE_DENIED state, the gesture
group will effectively ignore the sequence, letting events go unstopped
through the gesture, but the "slot" will still remain occupied while
the touch is active.

If a sequence enters in the %GTK_EVENT_SEQUENCE_CLAIMED state, the gesture
group will grab all interaction on the sequence, by:

- Setting the same sequence to %GTK_EVENT_SEQUENCE_DENIED on every other
gesture group within the widget, and every gesture on parent widgets
in the propagation chain.
- Emitting [signal@Gtk.Gesture::cancel] on every gesture in widgets
underneath in the propagation chain.
- Stopping event propagation after the gesture group handles the event.

Note: if a sequence is set early to %GTK_EVENT_SEQUENCE_CLAIMED on
%GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS (so those events are captured before
reaching the event widget, this implies %GTK_PHASE_CAPTURE), one similar
event will be emulated if the sequence changes to %GTK_EVENT_SEQUENCE_DENIED.
This way event coherence is preserved before event propagation is unstopped
again.

Sequence states can't be changed freely.
See [method@Gtk.Gesture.set_sequence_state] to know about the possible
lifetimes of a `GdkEventSequence`.

## Touchpad gestures

On the platforms that support it, `GtkGesture` will handle transparently
touchpad gesture events. The only precautions users of `GtkGesture` should
do to enable this support are:

- If the gesture has %GTK_PHASE_NONE, ensuring events of type
%GDK_TOUCHPAD_SWIPE and %GDK_TOUCHPAD_PINCH are handled by the `GtkGesture`

https://docs.gtk.org/gtk4/class.Gesture.html

  • Field Details

  • Constructor Details

  • Method Details

    • getClassHandler

      public static ClassHandler getClassHandler()
    • getBoundingBox

      public boolean getBoundingBox(@Nonnull Rectangle rect)
      If there are touch sequences being currently handled by @gesture,
      returns %TRUE and fills in @rect with the bounding box containing
      all active touches.

      Otherwise, %FALSE will be returned.

      Note: This function will yield unexpected results on touchpad
      gestures. Since there is no correlation between physical and
      pixel distances, these will look as if constrained in an
      infinitely small area, @rect width and height will thus be 0
      regardless of the number of touchpoints.
      Parameters:
      rect - bounding box containing all active touches.
      Returns:
      %TRUE if there are active touches, %FALSE otherwise
    • getDevice

      public Device getDevice()
      Returns the logical `GdkDevice` that is currently operating
      on @gesture.

      This returns %NULL if the gesture is not being interacted.
      Returns:
      a `GdkDevice`
    • getGroup

      public List getGroup()
      Returns all gestures in the group of @gesture
      Returns:
      The list of `GtkGesture`s, free with g_list_free()
    • getLastEvent

      public Event getLastEvent(@Nullable EventSequence sequence)
      Returns the last event that was processed for @sequence.

      Note that the returned pointer is only valid as long as the
      @sequence is still interpreted by the @gesture. If in doubt,
      you should make a copy of the event.
      Parameters:
      sequence - a `GdkEventSequence`
      Returns:
      The last event from @sequence
    • getLastUpdatedSequence

      public EventSequence getLastUpdatedSequence()
      Returns the `GdkEventSequence` that was last updated on @gesture.
      Returns:
      The last updated sequence
    • getSequenceState

      public int getSequenceState(@Nonnull EventSequence sequence)
      Returns the @sequence state, as seen by @gesture.
      Parameters:
      sequence - a `GdkEventSequence`
      Returns:
      The sequence state in @gesture
    • getSequences

      public List getSequences()
      Returns the list of `GdkEventSequences` currently being interpreted
      by @gesture.
      Returns:
      A list of `GdkEventSequence`, the list elements are owned by GTK and must not be freed or modified, the list itself must be deleted through g_list_free()
    • group

      public void group(@Nonnull Gesture gesture)
      Adds @gesture to the same group than @group_gesture.

      Gestures are by default isolated in their own groups.

      Both gestures must have been added to the same widget before
      they can be grouped.

      When gestures are grouped, the state of `GdkEventSequences`
      is kept in sync for all of those, so calling
      [method@Gtk.Gesture.set_sequence_state], on one will transfer
      the same value to the others.

      Groups also perform an "implicit grabbing" of sequences, if a
      `GdkEventSequence` state is set to %GTK_EVENT_SEQUENCE_CLAIMED
      on one group, every other gesture group attached to the same
      `GtkWidget` will switch the state for that sequence to
      %GTK_EVENT_SEQUENCE_DENIED.
      Parameters:
      gesture - a `GtkGesture`
    • handlesSequence

      public boolean handlesSequence(@Nullable EventSequence sequence)
      Returns %TRUE if @gesture is currently handling events
      corresponding to @sequence.
      Parameters:
      sequence - a `GdkEventSequence`
      Returns:
      %TRUE if @gesture is handling @sequence, %FALSE otherwise
    • isActive

      public boolean isActive()
      Returns %TRUE if the gesture is currently active.

      A gesture is active while there are touch sequences
      interacting with it.
      Returns:
      %TRUE if gesture is active
    • isGroupedWith

      public boolean isGroupedWith(@Nonnull Gesture other)
      Returns %TRUE if both gestures pertain to the same group.
      Parameters:
      other - another `GtkGesture`
      Returns:
      whether the gestures are grouped
    • isRecognized

      public boolean isRecognized()
      Returns %TRUE if the gesture is currently recognized.

      A gesture is recognized if there are as many interacting
      touch sequences as required by @gesture.
      Returns:
      %TRUE if gesture is recognized
    • setSequenceState

      public boolean setSequenceState(@Nonnull EventSequence sequence, int state)
      Sets the state of @sequence in @gesture.

      Sequences start in state %GTK_EVENT_SEQUENCE_NONE, and whenever
      they change state, they can never go back to that state. Likewise,
      sequences in state %GTK_EVENT_SEQUENCE_DENIED cannot turn back to
      a not denied state. With these rules, the lifetime of an event
      sequence is constrained to the next four:

      * None
      * None → Denied
      * None → Claimed
      * None → Claimed → Denied

      Note: Due to event handling ordering, it may be unsafe to set the
      state on another gesture within a [signal@Gtk.Gesture::begin] signal
      handler, as the callback might be executed before the other gesture
      knows about the sequence. A safe way to perform this could be:

      ```c
      static void
      first_gesture_begin_cb (GtkGesture *first_gesture,
      GdkEventSequence *sequence,
      gpointer user_data)
      {
      gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED);
      gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
      }

      static void
      second_gesture_begin_cb (GtkGesture *second_gesture,
      GdkEventSequence *sequence,
      gpointer user_data)
      {
      if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED)
      gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
      }
      ```

      If both gestures are in the same group, just set the state on
      the gesture emitting the event, the sequence will be already
      be initialized to the group's global state when the second
      gesture processes the event.
      Parameters:
      sequence - a `GdkEventSequence`
      state - the sequence state
      Returns:
      %TRUE if @sequence is handled by @gesture, and the state is changed successfully
    • setState

      public boolean setState(int state)
      Sets the state of all sequences that @gesture is currently
      interacting with.

      See [method@Gtk.Gesture.set_sequence_state] for more details
      on sequence states.
      Parameters:
      state - the sequence state
      Returns:
      %TRUE if the state of at least one sequence was changed successfully
    • ungroup

      public void ungroup()
      Separates @gesture into an isolated group.
    • onBegin

      public SignalHandler onBegin(Gesture.OnBegin signal)
      Connect to signal "begin".
      See Gesture.OnBegin.onBegin(ch.bailu.gtk.gdk.EventSequence) for signal description.
      Field SIGNAL_ON_BEGIN contains original signal name and can be used as resource reference.
      Parameters:
      signal - callback function (lambda).
      Returns:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • onCancel

      public SignalHandler onCancel(Gesture.OnCancel signal)
      Connect to signal "cancel".
      See Gesture.OnCancel.onCancel(ch.bailu.gtk.gdk.EventSequence) for signal description.
      Field SIGNAL_ON_CANCEL contains original signal name and can be used as resource reference.
      Parameters:
      signal - callback function (lambda).
      Returns:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • onEnd

      public SignalHandler onEnd(Gesture.OnEnd signal)
      Connect to signal "end".
      See Gesture.OnEnd.onEnd(ch.bailu.gtk.gdk.EventSequence) for signal description.
      Field SIGNAL_ON_END contains original signal name and can be used as resource reference.
      Parameters:
      signal - callback function (lambda).
      Returns:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • onSequenceStateChanged

      public SignalHandler onSequenceStateChanged(Gesture.OnSequenceStateChanged signal)
      Connect to signal "sequence-state-changed".
      See Gesture.OnSequenceStateChanged.onSequenceStateChanged(ch.bailu.gtk.gdk.EventSequence, int) for signal description.
      Field SIGNAL_ON_SEQUENCE_STATE_CHANGED contains original signal name and can be used as resource reference.
      Parameters:
      signal - callback function (lambda).
      Returns:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • onUpdate

      public SignalHandler onUpdate(Gesture.OnUpdate signal)
      Connect to signal "update".
      See Gesture.OnUpdate.onUpdate(ch.bailu.gtk.gdk.EventSequence) for signal description.
      Field SIGNAL_ON_UPDATE contains original signal name and can be used as resource reference.
      Parameters:
      signal - callback function (lambda).
      Returns:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • getTypeID

      public static long getTypeID()
    • getParentTypeID

      public static long getParentTypeID()
    • getTypeSize

      public static TypeSystem.TypeSize getTypeSize()
    • getParentTypeSize

      public static TypeSystem.TypeSize getParentTypeSize()
    • getInstanceSize

      public static int getInstanceSize()