Class GLContext

All Implemented Interfaces:
PointerInterface

public class GLContext extends DrawContext
`GdkGLContext` is an object representing a platform-specific
OpenGL draw context.

`GdkGLContext`s are created for a surface using
[method@Gdk.Surface.create_gl_context], and the context will match
the characteristics of the surface.

A `GdkGLContext` is not tied to any particular normal framebuffer.
For instance, it cannot draw to the surface back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use [func@cairo_draw_from_gl]
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.

Support for `GdkGLContext` is platform-specific and context creation
can fail, returning %NULL context.

A `GdkGLContext` has to be made "current" in order to start using
it, otherwise any OpenGL call will be ignored.

## Creating a new OpenGL context

In order to create a new `GdkGLContext` instance you need a `GdkSurface`,
which you typically get during the realize call of a widget.

A `GdkGLContext` is not realized until either [method@Gdk.GLContext.make_current]
or [method@Gdk.GLContext.realize] is called. It is possible to specify
details of the GL context like the OpenGL version to be used, or whether
the GL context should have extra state validation enabled after calling
[method@Gdk.Surface.create_gl_context] by calling [method@Gdk.GLContext.realize].
If the realization fails you have the option to change the settings of
the `GdkGLContext` and try again.

## Using a GdkGLContext

You will need to make the `GdkGLContext` the current context before issuing
OpenGL calls; the system sends OpenGL commands to whichever context is current.
It is possible to have multiple contexts, so you always need to ensure that
the one which you want to draw with is the current one before issuing commands:

```c
gdk_gl_context_make_current (context);
```

You can now perform your drawing using OpenGL commands.

You can check which `GdkGLContext` is the current one by using
[func@Gdk.GLContext.get_current]; you can also unset any `GdkGLContext`
that is currently set by calling [func@Gdk.GLContext.clear_current].

https://docs.gtk.org/gdk4/class.GLContext.html

  • Constructor Details

  • Method Details

    • getClassHandler

      public static ClassHandler getClassHandler()
    • getAllowedApis

      public int getAllowedApis()
      Gets the allowed APIs set via gdk_gl_context_set_allowed_apis().
      Returns:
      the allowed APIs
    • getApi

      public int getApi()
      Gets the API currently in use.

      If the renderer has not been realized yet, 0 is returned.
      Returns:
      the currently used API
    • getDebugEnabled

      public boolean getDebugEnabled()
      Retrieves whether the context is doing extra validations and runtime checking.

      See [method@Gdk.GLContext.set_debug_enabled].
      Returns:
      %TRUE if debugging is enabled
    • getDisplay

      public Display getDisplay()
      Retrieves the display the @context is created for
      Overrides:
      getDisplay in class DrawContext
      Returns:
      a `GdkDisplay`
    • getForwardCompatible

      public boolean getForwardCompatible()
      Retrieves whether the context is forward-compatible.

      See [method@Gdk.GLContext.set_forward_compatible].
      Returns:
      %TRUE if the context should be forward-compatible
    • getRequiredVersion

      public void getRequiredVersion(@Nullable Int major, @Nullable Int minor)
      Retrieves required OpenGL version set as a requirement for the @context
      realization. It will not change even if a greater OpenGL version is supported
      and used after the @context is realized. See
      [method@Gdk.GLContext.get_version] for the real version in use.

      See [method@Gdk.GLContext.set_required_version].
      Parameters:
      major - return location for the major version to request
      minor - return location for the minor version to request
    • getSurface

      public Surface getSurface()
      Retrieves the surface used by the @context.
      Overrides:
      getSurface in class DrawContext
      Returns:
      a `GdkSurface`
    • getUseEs

      public boolean getUseEs()
      Checks whether the @context is using an OpenGL or OpenGL ES profile.
      Returns:
      %TRUE if the `GdkGLContext` is using an OpenGL ES profile; %FALSE if other profile is in use of if the @context has not yet been realized.
    • getVersion

      public void getVersion(@Nonnull Int major, @Nonnull Int minor)
      Retrieves the OpenGL version of the @context.

      The @context must be realized prior to calling this function.

      If the @context has never been made current, the version cannot
      be known and it will return 0 for both @major and @minor.
      Parameters:
      major - return location for the major version
      minor - return location for the minor version
    • isLegacy

      public boolean isLegacy()
      Whether the `GdkGLContext` is in legacy mode or not.

      The `GdkGLContext` must be realized before calling this function.

      When realizing a GL context, GDK will try to use the OpenGL 3.2 core
      profile; this profile removes all the OpenGL API that was deprecated
      prior to the 3.2 version of the specification. If the realization is
      successful, this function will return %FALSE.

      If the underlying OpenGL implementation does not support core profiles,
      GDK will fall back to a pre-3.2 compatibility profile, and this function
      will return %TRUE.

      You can use the value returned by this function to decide which kind
      of OpenGL API to use, or whether to do extension discovery, or what
      kind of shader programs to load.
      Returns:
      %TRUE if the GL context is in legacy mode
    • isShared

      public boolean isShared(@Nonnull GLContext other)
      Checks if the two GL contexts can share resources.

      When they can, the texture IDs from @other can be used in @self. This
      is particularly useful when passing `GdkGLTexture` objects between
      different contexts.

      Contexts created for the same display with the same properties will
      always be compatible, even if they are created for different surfaces.
      For other contexts it depends on the GL backend.

      Both contexts must be realized for this check to succeed. If either one
      is not, this function will return %FALSE.
      Parameters:
      other - the `GdkGLContext` that should be compatible with @self
      Returns:
      %TRUE if the two GL contexts are compatible.
    • makeCurrent

      public void makeCurrent()
      Makes the @context the current one.
    • realize

      public boolean realize() throws AllocationError
      Realizes the given `GdkGLContext`.

      It is safe to call this function on a realized `GdkGLContext`.
      Returns:
      %TRUE if the context is realized
      Throws:
      AllocationError
    • setAllowedApis

      public void setAllowedApis(int apis)
      Sets the allowed APIs. When gdk_gl_context_realize() is called, only the
      allowed APIs will be tried. If you set this to 0, realizing will always fail.

      If you set it on a realized context, the property will not have any effect.
      It is only relevant during gdk_gl_context_realize().

      By default, all APIs are allowed.
      Parameters:
      apis - the allowed APIs
    • setDebugEnabled

      public void setDebugEnabled(boolean enabled)
      Sets whether the `GdkGLContext` should perform extra validations and
      runtime checking.

      This is useful during development, but has additional overhead.

      The `GdkGLContext` must not be realized or made current prior to
      calling this function.
      Parameters:
      enabled - whether to enable debugging in the context
    • setForwardCompatible

      public void setForwardCompatible(boolean compatible)
      Sets whether the `GdkGLContext` should be forward-compatible.

      Forward-compatible contexts must not support OpenGL functionality that
      has been marked as deprecated in the requested version; non-forward
      compatible contexts, on the other hand, must support both deprecated and
      non deprecated functionality.

      The `GdkGLContext` must not be realized or made current prior to calling
      this function.
      Parameters:
      compatible - whether the context should be forward-compatible
    • setRequiredVersion

      public void setRequiredVersion(int major, int minor)
      Sets the major and minor version of OpenGL to request.

      Setting @major and @minor to zero will use the default values.

      Setting @major and @minor lower than the minimum versions required
      by GTK will result in the context choosing the minimum version.

      The @context must not be realized or made current prior to calling
      this function.
      Parameters:
      major - the major version to request
      minor - the minor version to request
    • setUseEs

      public void setUseEs(int use_es)
      Requests that GDK create an OpenGL ES context instead of an OpenGL one.

      Not all platforms support OpenGL ES.

      The @context must not have been realized.

      By default, GDK will attempt to automatically detect whether the
      underlying GL implementation is OpenGL or OpenGL ES once the @context
      is realized.

      You should check the return value of [method@Gdk.GLContext.get_use_es]
      after calling [method@Gdk.GLContext.realize] to decide whether to use
      the OpenGL or OpenGL ES API, extensions, or shaders.
      Parameters:
      use_es - whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
    • clearCurrent

      public static void clearCurrent()
      Clears the current `GdkGLContext`.

      Any OpenGL call after this function returns will be ignored
      until [method@Gdk.GLContext.make_current] is called.
    • getCurrent

      public static GLContext getCurrent()
      Retrieves the current `GdkGLContext`.
      Returns:
      the current `GdkGLContext`
    • getTypeID

      public static long getTypeID()
    • getParentTypeID

      public static long getParentTypeID()
    • getTypeSize

      public static TypeSystem.TypeSize getTypeSize()
    • getParentTypeSize

      public static TypeSystem.TypeSize getParentTypeSize()
    • getInstanceSize

      public static int getInstanceSize()