Package ch.bailu.gtk.gsk
Schnittstelle RenderNodeType
public interface RenderNodeType
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Feldübersicht
FelderModifizierer und TypFeldBeschreibungstatic final intA node that blends two children togetherstatic final intA node that applies a blurstatic final intA node stroking a border around an areastatic final intA node drawing a `cairo_surface_t`static final intA node that clips its child to a rectangular areastatic final intA node that applies a color matrix to every pixelstatic final intA node drawing a single color rectanglestatic final intA node drawing a conic gradientstatic final intA node containing a stack of childrenstatic final intA node that cross-fades between two childrenstatic final intDebug information that does not affect the renderingstatic final intA node that fills a path.static final intA node that uses OpenGL fragment shaders to renderstatic final intA node drawing an inset shadowstatic final intA node drawing a linear gradientstatic final intA node that masks one child with another.static final intError type.static final intA node that changes the opacity of its childstatic final intA node drawing an outset shadowstatic final intA node drawing a radial gradientstatic final intA node that repeats the child's contentsstatic final intA node drawing a repeating linear gradientstatic final intA node drawing a repeating radial gradientstatic final intA node that clips its child to a rounded rectanglestatic final intA node that draws a shadow below its childstatic final intA node that strokes a path.static final intA node that possibly redirects part of the scene graph to a subsurface.static final intA node containing a glyph stringstatic final intA node drawing a `GdkTexture`static final intA node drawing a `GdkTexture` scaled and filtered.static final intA node that renders its child after applying a matrix transform
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Felddetails
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NOT_A_RENDER_NODE
static final int NOT_A_RENDER_NODEError type. No node will ever have this type.- Siehe auch:
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CONTAINER_NODE
static final int CONTAINER_NODEA node containing a stack of children- Siehe auch:
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CAIRO_NODE
static final int CAIRO_NODEA node drawing a `cairo_surface_t`- Siehe auch:
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COLOR_NODE
static final int COLOR_NODEA node drawing a single color rectangle- Siehe auch:
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LINEAR_GRADIENT_NODE
static final int LINEAR_GRADIENT_NODEA node drawing a linear gradient- Siehe auch:
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REPEATING_LINEAR_GRADIENT_NODE
static final int REPEATING_LINEAR_GRADIENT_NODEA node drawing a repeating linear gradient- Siehe auch:
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RADIAL_GRADIENT_NODE
static final int RADIAL_GRADIENT_NODEA node drawing a radial gradient- Siehe auch:
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REPEATING_RADIAL_GRADIENT_NODE
static final int REPEATING_RADIAL_GRADIENT_NODEA node drawing a repeating radial gradient- Siehe auch:
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CONIC_GRADIENT_NODE
static final int CONIC_GRADIENT_NODEA node drawing a conic gradient- Siehe auch:
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BORDER_NODE
static final int BORDER_NODEA node stroking a border around an area- Siehe auch:
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TEXTURE_NODE
static final int TEXTURE_NODEA node drawing a `GdkTexture`- Siehe auch:
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INSET_SHADOW_NODE
static final int INSET_SHADOW_NODEA node drawing an inset shadow- Siehe auch:
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OUTSET_SHADOW_NODE
static final int OUTSET_SHADOW_NODEA node drawing an outset shadow- Siehe auch:
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TRANSFORM_NODE
static final int TRANSFORM_NODEA node that renders its child after applying a matrix transform- Siehe auch:
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OPACITY_NODE
static final int OPACITY_NODEA node that changes the opacity of its child- Siehe auch:
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COLOR_MATRIX_NODE
static final int COLOR_MATRIX_NODEA node that applies a color matrix to every pixel- Siehe auch:
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REPEAT_NODE
static final int REPEAT_NODEA node that repeats the child's contents- Siehe auch:
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CLIP_NODE
static final int CLIP_NODEA node that clips its child to a rectangular area- Siehe auch:
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ROUNDED_CLIP_NODE
static final int ROUNDED_CLIP_NODEA node that clips its child to a rounded rectangle- Siehe auch:
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SHADOW_NODE
static final int SHADOW_NODEA node that draws a shadow below its child- Siehe auch:
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BLEND_NODE
static final int BLEND_NODEA node that blends two children together- Siehe auch:
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CROSS_FADE_NODE
static final int CROSS_FADE_NODEA node that cross-fades between two children- Siehe auch:
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TEXT_NODE
static final int TEXT_NODEA node containing a glyph string- Siehe auch:
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BLUR_NODE
static final int BLUR_NODEA node that applies a blur- Siehe auch:
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DEBUG_NODE
static final int DEBUG_NODEDebug information that does not affect the rendering- Siehe auch:
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GL_SHADER_NODE
static final int GL_SHADER_NODEA node that uses OpenGL fragment shaders to render- Siehe auch:
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TEXTURE_SCALE_NODE
static final int TEXTURE_SCALE_NODEA node drawing a `GdkTexture` scaled and filtered.- Siehe auch:
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MASK_NODE
static final int MASK_NODEA node that masks one child with another.- Siehe auch:
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FILL_NODE
static final int FILL_NODEA node that fills a path.- Siehe auch:
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STROKE_NODE
static final int STROKE_NODEA node that strokes a path.- Siehe auch:
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SUBSURFACE_NODE
static final int SUBSURFACE_NODEA node that possibly redirects part of the scene graph to a subsurface.- Siehe auch:
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