Klasse SocketService

Alle implementierten Schnittstellen:
PointerInterface
Bekannte direkte Unterklassen:
ThreadedSocketService

public class SocketService extends SocketListener
A `GSocketService` is an object that represents a service that
is provided to the network or over local sockets. When a new
connection is made to the service the [signal@Gio.SocketService::incoming]
signal is emitted.

A `GSocketService` is a subclass of [class@Gio.SocketListener] and you need
to add the addresses you want to accept connections on with the
[class@Gio.SocketListener] APIs.

There are two options for implementing a network service based on
`GSocketService`. The first is to create the service using
[ctor@Gio.SocketService.new] and to connect to the
[signal@Gio.SocketService::incoming] signal. The second is to subclass
`GSocketService` and override the default signal handler implementation.

In either case, the handler must immediately return, or else it
will block additional incoming connections from being serviced.
If you are interested in writing connection handlers that contain
blocking code then see [class@Gio.ThreadedSocketService].

The socket service runs on the main loop of the
thread-default context (see
[method@GLib.MainContext.push_thread_default]) of the thread it is
created in, and is not threadsafe in general. However, the calls to start and
stop the service are thread-safe so these can be used from threads that
handle incoming clients.

https://docs.gtk.org/gio/class.SocketService.html

  • Felddetails

  • Konstruktordetails

    • SocketService

      public SocketService(PointerContainer pointer)
    • SocketService

      public SocketService()
      Creates a new #GSocketService with no sockets to listen for.
      New listeners can be added with e.g. g_socket_listener_add_address()
      or g_socket_listener_add_inet_port().

      New services are created active, there is no need to call
      g_socket_service_start(), unless g_socket_service_stop() has been
      called before.
  • Methodendetails

    • getClassHandler

      public static ClassHandler getClassHandler()
    • isActive

      public boolean isActive()
      Check whether the service is active or not. An active
      service will accept new clients that connect, while
      a non-active service will let connecting clients queue
      up until the service is started.
      Gibt zurück:
      %TRUE if the service is active, %FALSE otherwise
    • start

      public void start()
      Restarts the service, i.e. start accepting connections
      from the added sockets when the mainloop runs. This only needs
      to be called after the service has been stopped from
      g_socket_service_stop().

      This call is thread-safe, so it may be called from a thread
      handling an incoming client request.
    • stop

      public void stop()
      Stops the service, i.e. stops accepting connections
      from the added sockets when the mainloop runs.

      This call is thread-safe, so it may be called from a thread
      handling an incoming client request.

      Note that this only stops accepting new connections; it does not
      close the listening sockets, and you can call
      g_socket_service_start() again later to begin listening again. To
      close the listening sockets, call g_socket_listener_close(). (This
      will happen automatically when the #GSocketService is finalized.)

      This must be called before calling g_socket_listener_close() as
      the socket service will start accepting connections immediately
      when a new socket is added.
    • onIncoming

      public SignalHandler onIncoming(SocketService.OnIncoming signal)
      Connect to signal "incoming".
      See SocketService.OnIncoming.onIncoming(ch.bailu.gtk.gio.SocketConnection, ch.bailu.gtk.gobject.Object) for signal description.
      Field SIGNAL_ON_INCOMING contains original signal name and can be used as resource reference.
      Parameter:
      signal - callback function (lambda).
      Gibt zurück:
      SignalHandler. Can be used to disconnect signal and to release callback function.
    • getTypeID

      public static long getTypeID()
    • getParentTypeID

      public static long getParentTypeID()
    • getTypeSize

      public static TypeSystem.TypeSize getTypeSize()
    • getParentTypeSize

      public static TypeSystem.TypeSize getParentTypeSize()
    • getInstanceSize

      public static int getInstanceSize()