Package ch.bailu.gtk.gdk
Klasse KeymapKey
java.lang.Object
ch.bailu.gtk.type.Type
ch.bailu.gtk.type.Pointer
ch.bailu.gtk.type.Record
ch.bailu.gtk.gdk.KeymapKey
- Alle implementierten Schnittstellen:
PointerInterface
Represents a hardware key that can be mapped to a keyval.
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Feldübersicht
Felder -
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifizierer und TypMethodeBeschreibungstatic ClassHandler
int
indicates movement in a horizontal direction.int
the hardware keycode.int
indicates which symbol on the key will be used, in a vertical direction.void
setFieldGroup
(int group) indicates movement in a horizontal direction.void
setFieldKeycode
(int keycode) the hardware keycode.void
setFieldLevel
(int level) indicates which symbol on the key will be used, in a vertical direction.Von Klasse geerbte Methoden ch.bailu.gtk.type.Pointer
asCPointer, cast, connectSignal, disconnectSignals, disconnectSignals, equals, hashCode, throwIfNull, throwNullPointerException, toString, unregisterCallbacks, unregisterCallbacks
Von Klasse geerbte Methoden ch.bailu.gtk.type.Type
asCPointer, asCPointer, asCPointerNotNull, asJnaPointer, asJnaPointer, asPointer, asPointer, cast, cast, throwIfNull
Von Klasse geerbte Methoden java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Von Schnittstelle geerbte Methoden ch.bailu.gtk.type.PointerInterface
asCPointerNotNull, asJnaPointer, asPointer, isNotNull, isNull
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Felddetails
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KEYCODE
the hardware keycode. This is an identifying number for a
physical key.- Siehe auch:
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GROUP
indicates movement in a horizontal direction. Usually groups are used
for two different languages. In group 0, a key might have two English
characters, and in group 1 it might have two Hebrew characters. The Hebrew
characters will be printed on the key next to the English characters.- Siehe auch:
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LEVEL
indicates which symbol on the key will be used, in a vertical direction.
So on a standard US keyboard, the key with the number “1” on it also has the
exclamation point ("!") character on it. The level indicates whether to use
the “1” or the “!” symbol. The letter keys are considered to have a lowercase
letter at level 0, and an uppercase letter at level 1, though only the
uppercase letter is printed.- Siehe auch:
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Konstruktordetails
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KeymapKey
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KeymapKey
public KeymapKey()
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Methodendetails
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getClassHandler
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setFieldKeycode
public void setFieldKeycode(int keycode) the hardware keycode. This is an identifying number for a
physical key. -
getFieldKeycode
public int getFieldKeycode()the hardware keycode. This is an identifying number for a
physical key. -
setFieldGroup
public void setFieldGroup(int group) indicates movement in a horizontal direction. Usually groups are used
for two different languages. In group 0, a key might have two English
characters, and in group 1 it might have two Hebrew characters. The Hebrew
characters will be printed on the key next to the English characters. -
getFieldGroup
public int getFieldGroup()indicates movement in a horizontal direction. Usually groups are used
for two different languages. In group 0, a key might have two English
characters, and in group 1 it might have two Hebrew characters. The Hebrew
characters will be printed on the key next to the English characters. -
setFieldLevel
public void setFieldLevel(int level) indicates which symbol on the key will be used, in a vertical direction.
So on a standard US keyboard, the key with the number “1” on it also has the
exclamation point ("!") character on it. The level indicates whether to use
the “1” or the “!” symbol. The letter keys are considered to have a lowercase
letter at level 0, and an uppercase letter at level 1, though only the
uppercase letter is printed. -
getFieldLevel
public int getFieldLevel()indicates which symbol on the key will be used, in a vertical direction.
So on a standard US keyboard, the key with the number “1” on it also has the
exclamation point ("!") character on it. The level indicates whether to use
the “1” or the “!” symbol. The letter keys are considered to have a lowercase
letter at level 0, and an uppercase letter at level 1, though only the
uppercase letter is printed.
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