Schnittstelle Easing


public interface Easing
  • Feldübersicht

    Felder
    Modifizierer und Typ
    Feld
    Beschreibung
    static final int
    Cubic bezier tweening, with control points in (0.25, 0.1) and (0.25, 1.0).
    static final int
    Cubic bezier tweening, with control points in (0.42, 0.0) and (1.0, 1.0).
    static final int
    Overshooting cubic tweening, with backtracking on start.
    static final int
    Exponentially decaying parabolic (bounce) tweening,
    on start.
    static final int
    Circular tweening.
    static final int
    Cubic tweening.
    static final int
    Elastic tweening, with offshoot on start.
    static final int
    Exponential tweening.
    static final int
    Cubic bezier tweening, with control points in (0.42, 0.0) and (0.58, 1.0).
    static final int
    Overshooting cubic tweening, with backtracking on both
    ends, combining `ADW_EASE_IN_BACK` and `ADW_EASE_OUT_BACK`.
    static final int
    Exponentially decaying parabolic (bounce) tweening,
    with bounce on both ends, combining `ADW_EASE_IN_BOUNCE` and
    `ADW_EASE_OUT_BOUNCE`.
    static final int
    Circular tweening, combining `ADW_EASE_IN_CIRC` and
    `ADW_EASE_OUT_CIRC`.
    static final int
    Cubic tweening, combining `ADW_EASE_IN_CUBIC` and
    `ADW_EASE_OUT_CUBIC`.
    static final int
    Elastic tweening, with offshoot on both ends,
    combining `ADW_EASE_IN_ELASTIC` and `ADW_EASE_OUT_ELASTIC`.
    static final int
    Exponential tweening, combining `ADW_EASE_IN_EXPO` and
    `ADW_EASE_OUT_EXPO`.
    static final int
    Quadratic tweening, combining `ADW_EASE_IN_QUAD` and
    `ADW_EASE_OUT_QUAD`.
    static final int
    Quartic tweening, combining `ADW_EASE_IN_QUART` and
    `ADW_EASE_OUT_QUART`.
    static final int
    Quintic tweening, combining `ADW_EASE_IN_QUINT` and
    `ADW_EASE_OUT_QUINT`.
    static final int
    Sine wave tweening, combining `ADW_EASE_IN_SINE` and
    `ADW_EASE_OUT_SINE`.
    static final int
    Quadratic tweening.
    static final int
    Quartic tweening.
    static final int
    Quintic tweening.
    static final int
    Sine wave tweening.
    static final int
    Cubic bezier tweening, with control points in (0.0, 0.0) and (0.58, 1.0).
    static final int
    Overshooting cubic tweening, with backtracking on end,
    inverse of `ADW_EASE_IN_BACK`.
    static final int
    Exponentially decaying parabolic (bounce) tweening,
    with bounce on end, inverse of `ADW_EASE_IN_BOUNCE`.
    static final int
    Circular tweening, inverse of `ADW_EASE_IN_CIRC`.
    static final int
    Cubic tweening, inverse of `ADW_EASE_IN_CUBIC`.
    static final int
    Elastic tweening, with offshoot on end, inverse of
    `ADW_EASE_IN_ELASTIC`.
    static final int
    Exponential tweening, inverse of `ADW_EASE_IN_EXPO`.
    static final int
    Quadratic tweening, inverse of `ADW_EASE_IN_QUAD`.
    static final int
    Quartic tweening, inverse of `ADW_EASE_IN_QUART`.
    static final int
    Quintic tweening, inverse of `ADW_EASE_IN_QUINT`.
    static final int
    Sine wave tweening, inverse of `ADW_EASE_IN_SINE`.
    static final int
    Linear tweening.
  • Felddetails

    • LINEAR

      static final int LINEAR
      Linear tweening.
      Siehe auch:
    • EASE_IN_QUAD

      static final int EASE_IN_QUAD
      Quadratic tweening.
      Siehe auch:
    • EASE_OUT_QUAD

      static final int EASE_OUT_QUAD
      Quadratic tweening, inverse of `ADW_EASE_IN_QUAD`.
      Siehe auch:
    • EASE_IN_OUT_QUAD

      static final int EASE_IN_OUT_QUAD
      Quadratic tweening, combining `ADW_EASE_IN_QUAD` and
      `ADW_EASE_OUT_QUAD`.
      Siehe auch:
    • EASE_IN_CUBIC

      static final int EASE_IN_CUBIC
      Cubic tweening.
      Siehe auch:
    • EASE_OUT_CUBIC

      static final int EASE_OUT_CUBIC
      Cubic tweening, inverse of `ADW_EASE_IN_CUBIC`.
      Siehe auch:
    • EASE_IN_OUT_CUBIC

      static final int EASE_IN_OUT_CUBIC
      Cubic tweening, combining `ADW_EASE_IN_CUBIC` and
      `ADW_EASE_OUT_CUBIC`.
      Siehe auch:
    • EASE_IN_QUART

      static final int EASE_IN_QUART
      Quartic tweening.
      Siehe auch:
    • EASE_OUT_QUART

      static final int EASE_OUT_QUART
      Quartic tweening, inverse of `ADW_EASE_IN_QUART`.
      Siehe auch:
    • EASE_IN_OUT_QUART

      static final int EASE_IN_OUT_QUART
      Quartic tweening, combining `ADW_EASE_IN_QUART` and
      `ADW_EASE_OUT_QUART`.
      Siehe auch:
    • EASE_IN_QUINT

      static final int EASE_IN_QUINT
      Quintic tweening.
      Siehe auch:
    • EASE_OUT_QUINT

      static final int EASE_OUT_QUINT
      Quintic tweening, inverse of `ADW_EASE_IN_QUINT`.
      Siehe auch:
    • EASE_IN_OUT_QUINT

      static final int EASE_IN_OUT_QUINT
      Quintic tweening, combining `ADW_EASE_IN_QUINT` and
      `ADW_EASE_OUT_QUINT`.
      Siehe auch:
    • EASE_IN_SINE

      static final int EASE_IN_SINE
      Sine wave tweening.
      Siehe auch:
    • EASE_OUT_SINE

      static final int EASE_OUT_SINE
      Sine wave tweening, inverse of `ADW_EASE_IN_SINE`.
      Siehe auch:
    • EASE_IN_OUT_SINE

      static final int EASE_IN_OUT_SINE
      Sine wave tweening, combining `ADW_EASE_IN_SINE` and
      `ADW_EASE_OUT_SINE`.
      Siehe auch:
    • EASE_IN_EXPO

      static final int EASE_IN_EXPO
      Exponential tweening.
      Siehe auch:
    • EASE_OUT_EXPO

      static final int EASE_OUT_EXPO
      Exponential tweening, inverse of `ADW_EASE_IN_EXPO`.
      Siehe auch:
    • EASE_IN_OUT_EXPO

      static final int EASE_IN_OUT_EXPO
      Exponential tweening, combining `ADW_EASE_IN_EXPO` and
      `ADW_EASE_OUT_EXPO`.
      Siehe auch:
    • EASE_IN_CIRC

      static final int EASE_IN_CIRC
      Circular tweening.
      Siehe auch:
    • EASE_OUT_CIRC

      static final int EASE_OUT_CIRC
      Circular tweening, inverse of `ADW_EASE_IN_CIRC`.
      Siehe auch:
    • EASE_IN_OUT_CIRC

      static final int EASE_IN_OUT_CIRC
      Circular tweening, combining `ADW_EASE_IN_CIRC` and
      `ADW_EASE_OUT_CIRC`.
      Siehe auch:
    • EASE_IN_ELASTIC

      static final int EASE_IN_ELASTIC
      Elastic tweening, with offshoot on start.
      Siehe auch:
    • EASE_OUT_ELASTIC

      static final int EASE_OUT_ELASTIC
      Elastic tweening, with offshoot on end, inverse of
      `ADW_EASE_IN_ELASTIC`.
      Siehe auch:
    • EASE_IN_OUT_ELASTIC

      static final int EASE_IN_OUT_ELASTIC
      Elastic tweening, with offshoot on both ends,
      combining `ADW_EASE_IN_ELASTIC` and `ADW_EASE_OUT_ELASTIC`.
      Siehe auch:
    • EASE_IN_BACK

      static final int EASE_IN_BACK
      Overshooting cubic tweening, with backtracking on start.
      Siehe auch:
    • EASE_OUT_BACK

      static final int EASE_OUT_BACK
      Overshooting cubic tweening, with backtracking on end,
      inverse of `ADW_EASE_IN_BACK`.
      Siehe auch:
    • EASE_IN_OUT_BACK

      static final int EASE_IN_OUT_BACK
      Overshooting cubic tweening, with backtracking on both
      ends, combining `ADW_EASE_IN_BACK` and `ADW_EASE_OUT_BACK`.
      Siehe auch:
    • EASE_IN_BOUNCE

      static final int EASE_IN_BOUNCE
      Exponentially decaying parabolic (bounce) tweening,
      on start.
      Siehe auch:
    • EASE_OUT_BOUNCE

      static final int EASE_OUT_BOUNCE
      Exponentially decaying parabolic (bounce) tweening,
      with bounce on end, inverse of `ADW_EASE_IN_BOUNCE`.
      Siehe auch:
    • EASE_IN_OUT_BOUNCE

      static final int EASE_IN_OUT_BOUNCE
      Exponentially decaying parabolic (bounce) tweening,
      with bounce on both ends, combining `ADW_EASE_IN_BOUNCE` and
      `ADW_EASE_OUT_BOUNCE`.
      Siehe auch:
    • EASE

      static final int EASE
      Cubic bezier tweening, with control points in (0.25, 0.1) and (0.25, 1.0).

      Increases in velocity towards the middle of the animation, slowing back down
      at the end.
      Siehe auch:
    • EASE_IN

      static final int EASE_IN
      Cubic bezier tweening, with control points in (0.42, 0.0) and (1.0, 1.0).

      Starts off slowly, with the speed of the animation increasing until complete.
      Siehe auch:
    • EASE_OUT

      static final int EASE_OUT
      Cubic bezier tweening, with control points in (0.0, 0.0) and (0.58, 1.0).

      Starts quickly, slowing down the animation until complete.
      Siehe auch:
    • EASE_IN_OUT

      static final int EASE_IN_OUT
      Cubic bezier tweening, with control points in (0.42, 0.0) and (0.58, 1.0).

      Starts off slowly, speeds up in the middle, and then slows down again.
      Siehe auch: