Package ch.bailu.gtk.gobject
Class WeakRef
java.lang.Object
ch.bailu.gtk.type.Type
ch.bailu.gtk.type.Pointer
ch.bailu.gtk.type.Record
ch.bailu.gtk.gobject.WeakRef
- All Implemented Interfaces:
PointerInterface
A structure containing a weak reference to a #GObject.
A `GWeakRef` can either be empty (i.e. point to %NULL), or point to an
object for as long as at least one "strong" reference to that object
exists. Before the object's #GObjectClass.dispose method is called,
every #GWeakRef associated with becomes empty (i.e. points to %NULL).
Like #GValue, #GWeakRef can be statically allocated, stack- or
heap-allocated, or embedded in larger structures.
Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak
reference is thread-safe: converting a weak pointer to a reference is
atomic with respect to invalidation of weak pointers to destroyed
objects.
If the object's #GObjectClass.dispose method results in additional
references to the object being held (‘re-referencing’), any #GWeakRefs taken
before it was disposed will continue to point to %NULL. Any #GWeakRefs taken
during disposal and after re-referencing, or after disposal has returned due
to the re-referencing, will continue to point to the object until its refcount
goes back to zero, at which point they too will be invalidated.
It is invalid to take a #GWeakRef on an object during #GObjectClass.dispose
without first having or creating a strong reference to the object.
A `GWeakRef` can either be empty (i.e. point to %NULL), or point to an
object for as long as at least one "strong" reference to that object
exists. Before the object's #GObjectClass.dispose method is called,
every #GWeakRef associated with becomes empty (i.e. points to %NULL).
Like #GValue, #GWeakRef can be statically allocated, stack- or
heap-allocated, or embedded in larger structures.
Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak
reference is thread-safe: converting a weak pointer to a reference is
atomic with respect to invalidation of weak pointers to destroyed
objects.
If the object's #GObjectClass.dispose method results in additional
references to the object being held (‘re-referencing’), any #GWeakRefs taken
before it was disposed will continue to point to %NULL. Any #GWeakRefs taken
during disposal and after re-referencing, or after disposal has returned due
to the re-referencing, will continue to point to the object until its refcount
goes back to zero, at which point they too will be invalidated.
It is invalid to take a #GWeakRef on an object during #GObjectClass.dispose
without first having or creating a strong reference to the object.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
clear()
Frees resources associated with a non-statically-allocated #GWeakRef.get()
If @weak_ref is not empty, atomically acquire a strong
reference to the object it points to, and return that reference.static ClassHandler
void
Initialise a non-statically-allocated #GWeakRef.void
Change the object to which @weak_ref points, or set it to
%NULL.Methods inherited from class ch.bailu.gtk.type.Pointer
asCPointer, cast, connectSignal, disconnectSignals, disconnectSignals, equals, hashCode, throwIfNull, throwNullPointerException, toString, unregisterCallbacks, unregisterCallbacks
Methods inherited from class ch.bailu.gtk.type.Type
asCPointer, asCPointer, asCPointerNotNull, asJnaPointer, asJnaPointer, asPointer, asPointer, cast, cast, throwIfNull
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface ch.bailu.gtk.type.PointerInterface
asCPointerNotNull, asJnaPointer, asPointer, isNotNull, isNull
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Constructor Details
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WeakRef
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Method Details
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getClassHandler
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clear
public void clear()Frees resources associated with a non-statically-allocated #GWeakRef.
After this call, the #GWeakRef is left in an undefined state.
You should only call this on a #GWeakRef that previously had
g_weak_ref_init() called on it. -
get
If @weak_ref is not empty, atomically acquire a strong
reference to the object it points to, and return that reference.
This function is needed because of the potential race between taking
the pointer value and g_object_ref() on it, if the object was losing
its last reference at the same time in a different thread.
The caller should release the resulting reference in the usual way,
by using g_object_unref().- Returns:
- the object pointed to by @weak_ref, or %NULL if it was empty
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init
Initialise a non-statically-allocated #GWeakRef.
This function also calls g_weak_ref_set() with @object on the
freshly-initialised weak reference.
This function should always be matched with a call to
g_weak_ref_clear(). It is not necessary to use this function for a
#GWeakRef in static storage because it will already be
properly initialised. Just use g_weak_ref_set() directly.- Parameters:
object
- a #GObject or %NULL
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set
Change the object to which @weak_ref points, or set it to
%NULL.
You must own a strong reference on @object while calling this
function.- Parameters:
object
- a #GObject or %NULL
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