Package ch.bailu.gtk.gdk
Class FrameClock
java.lang.Object
ch.bailu.gtk.type.Type
ch.bailu.gtk.type.Pointer
ch.bailu.gtk.gobject.Object
ch.bailu.gtk.gdk.FrameClock
- All Implemented Interfaces:
PointerInterface
A `GdkFrameClock` tells the application when to update and repaint
a surface.
This may be synced to the vertical refresh rate of the monitor, for example.
Even when the frame clock uses a simple timer rather than a hardware-based
vertical sync, the frame clock helps because it ensures everything paints at
the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames
will not be visible, or scale back animation framerates.
`GdkFrameClock` is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
[method@Gdk.FrameClock.request_phase]. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
`GdkFrameClock` class for documentation of the phases.
%GDK_FRAME_CLOCK_PHASE_UPDATE and the [signal@GdkFrameClock::update] signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by [method@Gdk.FrameClock.get_frame_time].
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to [method@Gdk.FrameClock.get_frame_time] that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from [method@Gdk.FrameClock.get_frame_time]
and the value inside the [signal@GdkFrameClock::update] signal of the clock,
they will stay exactly synchronized.
a surface.
This may be synced to the vertical refresh rate of the monitor, for example.
Even when the frame clock uses a simple timer rather than a hardware-based
vertical sync, the frame clock helps because it ensures everything paints at
the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames
will not be visible, or scale back animation framerates.
`GdkFrameClock` is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
[method@Gdk.FrameClock.request_phase]. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
`GdkFrameClock` class for documentation of the phases.
%GDK_FRAME_CLOCK_PHASE_UPDATE and the [signal@GdkFrameClock::update] signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by [method@Gdk.FrameClock.get_frame_time].
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to [method@Gdk.FrameClock.get_frame_time] that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from [method@Gdk.FrameClock.get_frame_time]
and the value inside the [signal@GdkFrameClock::update] signal of the clock,
they will stay exactly synchronized.
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Nested Class Summary
Modifier and TypeClassDescriptionstatic interface
static interface
static interface
static interface
static interface
static interface
static interface
Nested classes/interfaces inherited from class ch.bailu.gtk.gobject.Object
Object.OnBindingTransformFunc, Object.OnDestroyNotify, Object.OnDuplicateFunc, Object.OnNotify, Object.OnToggleNotify, Object.OnWeakNotify
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
static final String
static final String
static final String
static final String
static final String
static final String
Fields inherited from class ch.bailu.gtk.gobject.Object
SIGNAL_ON_NOTIFY
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Starts updates for an animation.void
Stops updates for an animation.static ClassHandler
Gets the frame timings for the current frame.double
getFps()
Calculates the current frames-per-second, based on the
frame timings of @frame_clock.long
`GdkFrameClock` maintains a 64-bit counter that increments for
each frame drawn.long
Gets the time that should currently be used for animations.long
Returns the frame counter for the oldest frame available in history.static int
static long
static TypeSystem.TypeSize
getTimings
(long frame_counter) Retrieves a `GdkFrameTimings` object holding timing information
for the current frame or a recent frame.static long
static TypeSystem.TypeSize
onAfterPaint
(FrameClock.OnAfterPaint signal) Connect to signal "after-paint".Connect to signal "before-paint".Connect to signal "flush-events".onLayout
(FrameClock.OnLayout signal) Connect to signal "layout".onPaint
(FrameClock.OnPaint signal) Connect to signal "paint".Connect to signal "resume-events".onUpdate
(FrameClock.OnUpdate signal) Connect to signal "update".void
requestPhase
(int phase) Asks the frame clock to run a particular phase.Methods inherited from class ch.bailu.gtk.gobject.Object
addToggleRef, bindProperty, bindProperty, bindPropertyFull, bindPropertyFull, bindPropertyWithClosures, bindPropertyWithClosures, compatControl, connect, connect, disconnect, disconnect, dupData, dupData, dupQdata, forceFloating, freezeNotify, get, get, getData, getData, getProperty, getProperty, getQdata, interfaceFindProperty, interfaceInstallProperty, isFloating, notify, notify, notifyByPspec, onNotify, ref, refSink, removeToggleRef, replaceData, replaceData, replaceQdata, runDispose, set, set, setData, setData, setDataFull, setDataFull, setProperty, setProperty, setQdata, setQdataFull, stealData, stealData, stealQdata, takeRef, thawNotify, unref, watchClosure, weakRef, weakUnref
Methods inherited from class ch.bailu.gtk.type.Pointer
asCPointer, cast, connectSignal, disconnectSignals, disconnectSignals, equals, hashCode, throwIfNull, throwNullPointerException, toString, unregisterCallbacks, unregisterCallbacks
Methods inherited from class ch.bailu.gtk.type.Type
asCPointer, asCPointer, asCPointerNotNull, asJnaPointer, asJnaPointer, asPointer, asPointer, cast, cast, throwIfNull
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface ch.bailu.gtk.type.PointerInterface
asCPointerNotNull, asJnaPointer, asPointer, isNotNull, isNull
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Field Details
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SIGNAL_ON_AFTER_PAINT
- See Also:
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SIGNAL_ON_BEFORE_PAINT
- See Also:
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SIGNAL_ON_FLUSH_EVENTS
- See Also:
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SIGNAL_ON_LAYOUT
- See Also:
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SIGNAL_ON_PAINT
- See Also:
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SIGNAL_ON_RESUME_EVENTS
- See Also:
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SIGNAL_ON_UPDATE
- See Also:
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Constructor Details
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FrameClock
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Method Details
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getClassHandler
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beginUpdating
public void beginUpdating()Starts updates for an animation.
Until a matching call to [method@Gdk.FrameClock.end_updating] is made,
the frame clock will continually request a new frame with the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase. This function may be called multiple
times and frames will be requested until gdk_frame_clock_end_updating()
is called the same number of times. -
endUpdating
public void endUpdating()Stops updates for an animation.
See the documentation for [method@Gdk.FrameClock.begin_updating]. -
getCurrentTimings
Gets the frame timings for the current frame.- Returns:
- the `GdkFrameTimings` for the frame currently being processed, or even no frame is being processed, for the previous frame. Before any frames have been processed, returns %NULL.
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getFps
public double getFps()Calculates the current frames-per-second, based on the
frame timings of @frame_clock.- Returns:
- the current fps, as a `double`
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getFrameCounter
public long getFrameCounter()`GdkFrameClock` maintains a 64-bit counter that increments for
each frame drawn.- Returns:
- inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame.
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getFrameTime
public long getFrameTime()Gets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the
animation position of everything in a frame. Outside of a frame, it's
the time of the conceptual “previous frame,” which may be either
the actual previous frame time, or if that’s too old, an updated
time.- Returns:
- a timestamp in microseconds, in the timescale of of g_get_monotonic_time().
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getHistoryStart
public long getHistoryStart()Returns the frame counter for the oldest frame available in history.
`GdkFrameClock` internally keeps a history of `GdkFrameTimings`
objects for recent frames that can be retrieved with
[method@Gdk.FrameClock.get_timings]. The set of stored frames
is the set from the counter values given by
[method@Gdk.FrameClock.get_history_start] and
[method@Gdk.FrameClock.get_frame_counter], inclusive.- Returns:
- the frame counter value for the oldest frame that is available in the internal frame history of the `GdkFrameClock`
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getTimings
Retrieves a `GdkFrameTimings` object holding timing information
for the current frame or a recent frame.
The `GdkFrameTimings` object may not yet be complete: see
[method@Gdk.FrameTimings.get_complete] and
[method@Gdk.FrameClock.get_history_start].- Parameters:
frame_counter
- the frame counter value identifying the frame to be received- Returns:
- the `GdkFrameTimings` object for the specified frame, or %NULL if it is not available
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requestPhase
public void requestPhase(int phase) Asks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase() will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
you should use [method@Gdk.FrameClock.begin_updating] instead,
since this allows GTK to adjust system parameters to get maximally
smooth animations.- Parameters:
phase
- the phase that is requested
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onAfterPaint
Connect to signal "after-paint".
SeeFrameClock.OnAfterPaint.onAfterPaint()
for signal description.
FieldSIGNAL_ON_AFTER_PAINT
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onBeforePaint
Connect to signal "before-paint".
SeeFrameClock.OnBeforePaint.onBeforePaint()
for signal description.
FieldSIGNAL_ON_BEFORE_PAINT
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onFlushEvents
Connect to signal "flush-events".
SeeFrameClock.OnFlushEvents.onFlushEvents()
for signal description.
FieldSIGNAL_ON_FLUSH_EVENTS
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onLayout
Connect to signal "layout".
SeeFrameClock.OnLayout.onLayout()
for signal description.
FieldSIGNAL_ON_LAYOUT
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onPaint
Connect to signal "paint".
SeeFrameClock.OnPaint.onPaint()
for signal description.
FieldSIGNAL_ON_PAINT
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onResumeEvents
Connect to signal "resume-events".
SeeFrameClock.OnResumeEvents.onResumeEvents()
for signal description.
FieldSIGNAL_ON_RESUME_EVENTS
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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onUpdate
Connect to signal "update".
SeeFrameClock.OnUpdate.onUpdate()
for signal description.
FieldSIGNAL_ON_UPDATE
contains original signal name and can be used as resource reference.- Parameters:
signal
- callback function (lambda).- Returns:
SignalHandler
. Can be used to disconnect signal and to release callback function.
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getTypeID
public static long getTypeID() -
getParentTypeID
public static long getParentTypeID() -
getTypeSize
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getParentTypeSize
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getInstanceSize
public static int getInstanceSize()
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