Class InputMessage

All Implemented Interfaces:
PointerInterface

public class InputMessage extends Record
Structure used for scatter/gather data input when receiving multiple
messages or packets in one go. You generally pass in an array of empty
#GInputVectors and the operation will use all the buffers as if they
were one buffer, and will set @bytes_received to the total number of bytes
received across all #GInputVectors.

This structure closely mirrors `struct mmsghdr` and `struct msghdr` from
the POSIX sockets API (see `man 2 recvmmsg`).

If @address is non-%NULL then it is set to the source address the message
was received from, and the caller must free it afterwards.

If @control_messages is non-%NULL then it is set to an array of control
messages received with the message (if any), and the caller must free it
afterwards. @num_control_messages is set to the number of elements in
this array, which may be zero.

Flags relevant to this message will be returned in @flags. For example,
`MSG_EOR` or `MSG_TRUNC`.

https://docs.gtk.org/gio/struct.InputMessage.html

  • Constructor Details

  • Method Details

    • getClassHandler

      public static ClassHandler getClassHandler()